Interface Anatomy
Interface Anatomy
I’ve spent years designing and scaling design systems for real products , not just designing screens , but designing how those screens survive growth.
This course is everything I believe beginners and early designers should learn before they ship inconsistent UI for months. I’ll be strict when it matters, honest when it’s uncomfortable and supportive throughout.
I’ve spent years designing and scaling design systems for real products , not just designing screens , but designing how those screens survive growth.
This course is everything I believe beginners and early designers should learn before they ship inconsistent UI for months. I’ll be strict when it matters, honest when it’s uncomfortable and supportive throughout.
Course Curriculum
Fuel Your Curiosity Discover the Curriculum
Week 1: Developing UI Taste & Visual Thinking
Focus: Learning to see and judge good UI, not just create it.
What you’ll learn:
What “good UI” really means in real products
Developing visual taste through real-world examples
Visual hierarchy and clarity
Spacing, alignment, and layout fundamentals
Breaking down existing products to understand design decisions
Defining core screens for your project
Outcome:
You develop a strong visual eye and create the structural foundation of your product interface.
Week 2: UI Foundations & Style Guide Building
Focus: Building the foundations of a consistent and scalable UI style guide.
What you’ll learn:
Color theory for digital products
Creating color palettes using HSL / HSB
Functional color usage (states, hierarchy, feedback)
Typography systems and responsive typography
Spacing systems and layout logic
Grid systems for web and responsive design
Establishing UI foundations for your project
Outcome:
You build a complete UI foundation and style guide that can scale across screens and platforms.
Week 3: Component & Interaction Design
Focus: Designing high-quality, system-ready components.
What you’ll learn:
Designing reusable UI components (buttons, inputs, cards, etc.)
Component anatomy and structure
Designing for states, variants, and edge cases
Auto Layout for scalable components
Component properties and variants
Introduction to interaction design and prototyping
Building components that are design-system-ready and developer-friendly
Outcome:
You create a structured component library that solves real use cases and supports system thinking.
Week 4: Introduction to Design Systems
Focus: Understanding design systems and how they are built in real organizations.
What you’ll learn:
What a design system is (and what it is not)
Style guides vs component libraries vs full design systems
Core parts of a design system: foundations, components, documentation
When and why products need design systems
Translating UI work into system logic
Organizing your design files for scalability
Outcome:
You convert your UI work into a small but real design system.
Week 5: Advanced Design Systems & Scaling
Focus: Going deeper into design systems and learning how they scale.
What you’ll learn:
Scaling design systems without breaking consistency
Single-brand vs multi-brand design systems
Handling complexity and edge cases
Adding new components and features systematically
Advanced component structuring in Figma
Working with variables and system rules
How design systems evolve in growing products and organizations
Outcome:
You learn how professional design systems are scaled and maintained in real-world teams.
Week 6: Project Completion & Portfolio Readiness
Focus: Finishing, refining, and presenting your project.
What you’ll learn:
Visual refinement and consistency audits
Improving usability, clarity, and polish
Applying everything learned to finalize your project
Documenting design and system decisions
Preparing your project for portfolio presentation
Receiving feedback and critique
Outcome:
You complete a polished, portfolio-ready UI project supported by a solid design system.
Course Curriculum
Fuel Your Curiosity Discover the Curriculum
Week 1: Developing UI Taste & Visual Thinking
Week 1: Developing UI Taste & Visual Thinking
Focus: Learning to see and judge good UI, not just create it.
What you’ll learn:
What “good UI” really means in real products
Developing visual taste through real-world examples
Visual hierarchy and clarity
Spacing, alignment, and layout fundamentals
Breaking down existing products to understand design decisions
Defining core screens for your project
Outcome:
You develop a strong visual eye and create the structural foundation of your product interface.
Week 2: UI Foundations & Style Guide Building
Week 2: UI Foundations & Style Guide Building
Focus: Building the foundations of a consistent and scalable UI style guide.
What you’ll learn:
Color theory for digital products
Creating color palettes using HSL / HSB
Functional color usage (states, hierarchy, feedback)
Typography systems and responsive typography
Spacing systems and layout logic
Grid systems for web and responsive design
Establishing UI foundations for your project
Outcome:
You build a complete UI foundation and style guide that can scale across screens and platforms.
Week 3: Component & Interaction Design
Week 3: Component & Interaction Design
Focus: Designing high-quality, system-ready components.
What you’ll learn:
Designing reusable UI components (buttons, inputs, cards, etc.)
Component anatomy and structure
Designing for states, variants, and edge cases
Auto Layout for scalable components
Component properties and variants
Introduction to interaction design and prototyping
Building components that are design-system-ready and developer-friendly
Outcome:
You create a structured component library that solves real use cases and supports system thinking.
Week 4: Introduction to Design Systems
Week 4: Introduction to Design Systems
Focus: Understanding design systems and how they are built in real organizations.
What you’ll learn:
What a design system is (and what it is not)
Style guides vs component libraries vs full design systems
Core parts of a design system: foundations, components, documentation
When and why products need design systems
Translating UI work into system logic
Organizing your design files for scalability
Outcome:
You convert your UI work into a small but real design system.
Week 5: Advanced Design Systems & Scaling
Week 5: Advanced Design Systems & Scaling
Focus: Going deeper into design systems and learning how they scale.
What you’ll learn:
Scaling design systems without breaking consistency
Single-brand vs multi-brand design systems
Handling complexity and edge cases
Adding new components and features systematically
Advanced component structuring in Figma
Working with variables and system rules
How design systems evolve in growing products and organizations
Outcome:
You learn how professional design systems are scaled and maintained in real-world teams.
Week 6: Project Completion & Portfolio Readiness
Week 6: Project Completion & Portfolio Readiness
Focus: Finishing, refining, and presenting your project.
What you’ll learn:
Visual refinement and consistency audits
Improving usability, clarity, and polish
Applying everything learned to finalize your project
Documenting design and system decisions
Preparing your project for portfolio presentation
Receiving feedback and critique
Outcome:
You complete a polished, portfolio-ready UI project supported by a solid design system.
[Plan]
Unlock the Experience That Suits You
Anatomy Base
Entry level access with a very essential perks included.
Only 100 Seats
What's included
45 day live cohort with Rajat Patel
Full curriculum: interface building plus design systems from scratch
Weekly assignments and checkpoints
Component library build: tokens, components, variants, states
Pattern library: forms, tables, empty states, errors, loading
Documentation pack: usage rules, do and do not, handoff notes
Community access for cohort discussions and support
Certificate on meeting completion criteria
Lifetime access to recordings and resources
Anatomy Base
Entry level access with a very essential perks included.
Only 100 Seats
What's included
45 day live cohort with Rajat Patel
Full curriculum: interface building plus design systems from scratch
Weekly assignments and checkpoints
Component library build: tokens, components, variants, states
Pattern library: forms, tables, empty states, errors, loading
Documentation pack: usage rules, do and do not, handoff notes
Community access for cohort discussions and support
Certificate on meeting completion criteria
Lifetime access to recordings and resources
Anatomy Pro
Top-tier luxury treatment with exclusive benefits.
Only 20 seats
What's included
Everything in Anatomy Base
15 day extended track for deeper build and polish
Smaller cohort, higher feedback frequency
Component library build: tokens, components, variants, states
Pattern library: forms, tables, empty states, errors, loading
Documentation pack: usage rules, do and do not, handoff notes
Community access for cohort discussions and support
Certificate on meeting completion criteria
Lifetime access to recordings and resources
Anatomy Pro
Top-tier luxury treatment with exclusive benefits.
Only 20 seats
What's included
Everything in Anatomy Base
15 day extended track for deeper build and polish
Smaller cohort, higher feedback frequency
Component library build: tokens, components, variants, states
Pattern library: forms, tables, empty states, errors, loading
Documentation pack: usage rules, do and do not, handoff notes
Community access for cohort discussions and support
Certificate on meeting completion criteria
Lifetime access to recordings and resources
[Plan]
Unlock the Experience That Suits You
Anatomy Base
Entry level access with a very essential perks included.
Only 100 Seats
What's included
45 day live cohort with Rajat Patel
Full curriculum: interface building plus design systems from scratch
Weekly assignments and checkpoints
Component library build: tokens, components, variants, states
Pattern library: forms, tables, empty states, errors, loading
Documentation pack: usage rules, do and do not, handoff notes
Community access for cohort discussions and support
Certificate on meeting completion criteria
Lifetime access to recordings and resources
Anatomy Base
Entry level access with a very essential perks included.
Only 100 Seats
What's included
45 day live cohort with Rajat Patel
Full curriculum: interface building plus design systems from scratch
Weekly assignments and checkpoints
Component library build: tokens, components, variants, states
Pattern library: forms, tables, empty states, errors, loading
Documentation pack: usage rules, do and do not, handoff notes
Community access for cohort discussions and support
Certificate on meeting completion criteria
Lifetime access to recordings and resources
Anatomy Pro
Top-tier luxury treatment with exclusive benefits.
Only 20 seats
What's included
Everything in Anatomy Base
15 day extended track for deeper build and polish
Smaller cohort, higher feedback frequency
Component library build: tokens, components, variants, states
Portfolio ready capstone packaging System walkthrough, documentation audit, final presentation
Advanced system extension Dark mode or second theme, accessibility pass, complex states
Private Pro community group
Pro Certificate on meeting completion criteria
Priority review lane for assignments
Anatomy Pro
Top-tier luxury treatment with exclusive benefits.
Only 20 seats
What's included
Everything in Anatomy Base
15 day extended track for deeper build and polish
Smaller cohort, higher feedback frequency
Component library build: tokens, components, variants, states
Portfolio ready capstone packaging System walkthrough, documentation audit, final presentation
Advanced system extension Dark mode or second theme, accessibility pass, complex states
Private Pro community group
Pro Certificate on meeting completion criteria
Priority review lane for assignments
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© 2026 Molecule Association of Designers. All rights reserved.
Explore
Terms & Conditions
Privacy Policy
© 2026 Molecule Association of Designers. All rights reserved.
Explore
Terms & Conditions
Privacy Policy
© 2026 Molecule Association of Designers. All rights reserved.